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The Crew: The Quest For Planet Nine

The Crew: The Quest For Planet Nine - Main image
$9.72 $14.95 In stock

Category: Games

Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.

Product Info

Ages: 10+
Author: Thomas Sing
Number of Players: 3-5
Length of Play: 20 Minutes
Product Dimensions: 5.1 x 7.1 x 1.7 in.
Product Weight: .6 lbs.
Manual Dimensions: 5 x 7 in.
Country of Origin: Poland
Year Released: 2020

Awards

Kennerspiel des Jahres 2020
Popular Mechanics’ 2020 Game and Toy Award

Downloads

Download Manual

Download Hi-Res Images

Download Game Demo Sheet

Kosmos Helper App

Would you prefer to have the rules of this game explained to you instead of reading the rulebook? If so, download the Kosmos Helper App. In the app, you can find animated explanations of the instructions and other helpful features for a selection of Kosmos games. Available on iOS and Android devices, find the app by searching “Kosmos Helper App” in the iOS App Store or in Google Play.

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Customer Reviews (5.0 / 5 · 5 reviews)

Evelyn T. ★★★★★

The twist that you can't talk freely about your cards makes every round tense in the best way. We played with four people and the limited communication rule kept everyone guessing right up to the last trick.

Sofia F. ★★★★★

The whole game hinges on communication limits, and that's exactly what makes it so tense — you can't just tell your partner which card you need, you have to signal it with what you play. My group lost our first four missions in a row and immediately wanted to run it back, which says everything.

Lucy V. ★★★★★

Played this with three friends and we were hooked after the first mission. The trick-taking twist where you can only share limited info about your cards makes every round tense, and the planet nine storyline keeps you wanting to advance. Losing a mission just makes you want to immediately set it up