EXIT: The Pharaoh's Tomb: Setup and First-Play Guide
By Thames & Kosmos Online Store | Published: 2026-11-04
Category: Anleitungen
Learn how to set up EXIT: The Pharaoh's Tomb, avoid the most common rules mistakes, and solve your first escape-room puzzle without spoiling the fun.
Quick answer
Unbox and sort the components before anyone starts reading riddles, keep the rulebook and decoder disk within reach, and agree on a hint policy before the first puzzle. That order prevents the two most common first-play problems: lost cards and premature spoilers.
Why the first ten minutes decide the whole session
EXIT games are built around a one-time puzzle flow: once you fold, cut, or write on a component, it usually cannot be reused. That means setup is not just tidying the box. It is deciding who holds the decoder disk, where the rulebook lives, and how the group will handle a stuck puzzle before anyone gets frustrated.
The Pharaoh's Tomb supports one to four players, so a solo player and a four-person group need different setups. Solo players should keep every card face-up in a single row; larger groups should spread components so each person can reach the riddle cards without grabbing across the table.
Where new groups usually get stuck
The most common mistake is treating the decoder disk like a calculator: players guess a number, check it, and move on without discussing why. The disk confirms an answer, but it does not teach the reasoning. If you skip the discussion, later puzzles feel harder than they are.
A second trap is opening hint cards too early. Hint cards are designed to unstick a specific puzzle, not to replace the first attempt. Set a rule before you start: try at least two distinct approaches, then take the first hint card only for the puzzle you are actually on.
Step-by-step first play
- Sort the components before reading anything: Empty the box and separate the rulebook, decoder disk, riddle cards, and any sealed or marked components. Do not shuffle riddle cards into a single pile yet; keep them in the order they appear in the box until the rulebook tells you otherwise. Checkpoint: every component type has its own spot on the table before anyone reads a riddle.
- Read the rulebook aloud as a group: Read the full rulebook once, including the example, before touching the first riddle card. Assign one person to hold the rulebook and another to hold the decoder disk so no one has to search mid-puzzle. Common mistake: skimming the rulebook and guessing how the decoder disk works, which leads to wrong answers being recorded.
- Agree on a hint policy: Decide together how long you will struggle before opening a hint card. A practical rule is two different approaches or five minutes on the same puzzle, whichever comes first. Name who is allowed to call for a hint so one impatient player does not spoil the room. Checkpoint: everyone can state the hint rule before the first riddle is revealed.
- Set up the first riddle exactly as instructed: Follow the rulebook's starting instructions literally. Place only the components it names on the table, and leave everything else in the box. If the rulebook says to turn a card face-down, do it before anyone studies the artwork. Common mistake: laying out all riddle cards at once, which reveals later puzzles and removes the surprise.
- Solve the first riddle as a team, then check the disk: Discuss the riddle aloud and agree on an answer before anyone touches the decoder disk. When you check, say the reasoning out loud so the group can correct a wrong assumption instead of just moving on. Checkpoint: after the first check, the group can explain why the answer was correct, not just what number appeared.
- Use hint cards only for the current puzzle: If you are stuck, take the first hint card for the puzzle you are on, read it fully, and put it back in the box. Do not read ahead to later hint cards, and do not use a hint card from a different puzzle number. Common mistake: opening multiple hint cards at once, which usually gives away the solution to a puzzle you have not reached.
- Pause and reset between puzzles: When a puzzle is solved, clear the used components to one side and confirm the rulebook's next instruction before starting the next riddle. This prevents solved cards from being mixed back into the active puzzle. Checkpoint: the table contains only the components for the current puzzle before you begin it.
Product facts at a glance
- EXIT: The Pharaoh's Tomb: Designed for ages 12 and up, for one to four players, by Inka and Markus Brand. The age range and player count tell you whether to plan a solo session or a group night, and whether younger players should sit this one out.

EXIT: The Pharaoh's Tomb
